The old way of marketing games no longer works. What can game devs learn from smaller teams who are leading the way with new, experimental approaches?
love the web -> iterate -> other platforms pipeline
While the market is certainly crowded, I think a lot of players are craving something new. There is a generalized resentment for AAA that would benefit from riskier decisions.
love the web -> iterate -> other platforms pipeline
While the market is certainly crowded, I think a lot of players are craving something new. There is a generalized resentment for AAA that would benefit from riskier decisions.